One platform, from studio to classroom.
We don't sell a standalone game. We provide everything an educational VR session needs: content, room control, client management and distribution.
Four pieces that work together
Game catalog
Adventures of 25–30 minutes and kits of 12–20 minutes for primary and secondary school, in three languages.
AvailableOperator launcher
Headset status, room calibration, hints and game control from the PC.
AvailableClient portal
Credits, downloads, invoices, session history and support in a single account.
In developmentDistribution network
VR centers, distributors and integrators bringing the platform to their region.
Open to partnersDesigned so anyone can run a session.
The facilitator marks the four corners of the room, sees the status of every headset and controls the game from a laptop. No technical knowledge required.
Client portal
We are building a single account where every school, center or distributor will be able to check their credits, download updates, view invoices and session history, and request support.
Distribution network
VR centers, distributors and integrators bring the platform to their region. If you would like to join, see our solution for distributors or for VR arcades.
Let's talk about your project.
We run demos for school leadership teams, education authorities, VR centers and distributors.